Dictionary Definition
overcall n : (bridge) a bid that is higher than
your opponent's bid (especially when your partner has not bid at
all and your bid exceeds the value of your hand) [syn: overbid]
User Contributed Dictionary
English
Verb
Noun
- A call which occurs after another player has already called
Extensive Definition
In contract
bridge, an overcall is a bid made after an opening bid was made
by an opponent; the term refers only to the first such bid. A
direct overcall is a bid made directly over a bid by right-hand
opponent; an overcall in the 'last seat' (made over a bid by
left-hand opponent and two subsequent passes) is often referred to
as a balancing
overcall.
A natural overcall denotes length and strength in
the suit bid. Conventional overcalls, such as Michaels
cuebid, Unusual
notrump and Raptor,
denote specific hand types.
In most bidding
systems, natural and artificial, overcalls in unbid suits are
natural. The common requirements for an overcall include:
- A "good" (definition is subject to interpretation) 5-card or longer suit
- 8-16 high-card points (HCP) for an overcall on level 1, 10-17 HCP for an overcall on level 2. If a higher level overcall is required (e.g., after opponents' preempt), at least opening-bid strength is required.
The general rule of thumb is that the weaker a
hand is the better the bid suit must be (i.e., longer or with more
honors).
Overcall objectives
The overcaller usually bases his or her overcall
on a combination of the following objectives:
- To buy the contract
- To induce a good lead from his or her partner
- To 'lift' the opponents' contract to a higher level
- To find an effective sacrifice
- To hinder the opponents in their bidding
Examples
According to modern bridge theory, the following
hands:
all warrant a 1 overcall over an opposing 1/1
opening. Stronger hands such as are considered too strong for an
overcall, and should be bid via a takeout
double followed by the most economical rebid in hearts.
Responses to overcalls
The system of responses to overcalls typically
adheres to:
- pass: weak hand (no fit guaranteed)
- support bid: three trumps, 7-10 HCP
- cue bid: A) three trumps, invite or better (11+ hcp), B) game forcing hand
- jump support: four or more trumps, weak
- new suit: at least five card, round forcing
- 1NT: 9-12 hcp, no fit, stopper(s) in opened suit
Other overcalls
Notrump overcalls at the 1-level normally
indicate 15-18 points in a balanced hand, with at least one stopper
in opponent's suit. For example, the hand is suitable for 1NT
overcall over any opening bid, as well as 2NT overcall over e.g. an
opponents' weak two
bid.
Jump overcalls are made by skipping one level of
bidding, e.g. 1–2. In the past, such bids described either "strong"
overcalls (e.g. with 17 points or more) or "intermediate" ones
(11-15 points with a 6-card suit). Today, far more common treatment
is to use weak jump overcalls (WJO)—6-card suit with 5-10
HCP—similar to weak two opening bid (or even weaker).
Some partnerships utilise more exotic overcalls.
An example are the canapé
overcalls used by the Italian top pair Norberto
Bocchi and Giorgio
Duboin. In canapé overcalls the suit bid typically contains a
three card, whilst the hand contains a five card in another
suit.
See also
Literature
- Mike Lawrence, The Complete Book on Overcalls in Contract Bridge, 1st edition (1979), Library of Congress number 80-123383