User Contributed Dictionary
Noun
- A heavily modified or custom-built vehicle used in drag racing.
- One who engages in drag racing.
See also
Extensive Definition
Drag racing is a sport in which cars or
motorcycles race down a track with a set distance as fast as
possible.
While usually thought of as an American and
Canadian pastime, drag racing is also very popular in Australia,
New
Zealand, Japan, the Caribbean in
particular Aruba, Mexico, Greece, Malta, South
Africa, the United
Kingdom, and Scandinavian
countries especially Finland and
Sweden. At
any given time there are over 325 drag strips
operating world-wide.
Basics of drag racing
A drag race pits two vehicles against each other over a straight, measured distance from a standing start. The standard distances are either a quarter-mile (1,320 feet/402.3 m) or an eighth-mile (660 feet/201 m). A standard drag racing event involves several classes, each competing in their own single-elimination tournament of head-to-head races.Before each race (also known as a "pass"), each
driver is allowed to perform a burnout (which heats the tires and
lays rubber down at the beginning of the track, improving
traction), then lines up (or "stages") at the starting line.
Informal drag races can be started by any means, including
flag-waving and arm-dropping. Professional drag races are started
electronically, with a series of vertically-arranged lights known
as a Christmas Tree. A Christmas Tree consists of a column of
lights for each driver/lane. In each column, the top two lights are
small amber lights connected to light beams on the track, which
when broken by the vehicle's front tire(s) indicate that the driver
has pre-staged (approximately 7 inches from the starting line) and
then staged (at the starting line).
Below the staging lights are three large amber
lights, a green light, and a red light. When both drivers are
staged, the tree is activated to start the race, which causes the
three large amber lights to illuminate, followed by the green
light. There are two standard light sequences: Either the three
amber lights flash simultaneously, followed 0.4 seconds later by
the green light (a "Pro" tree), or the amber lights light in
sequence from top to bottom, 0.5 seconds apart, followed 0.5
seconds later by the green light (a "Sportsman" or full tree). If
the driver leaves the starting line before the green light
illuminates, the red light for that driver's lane illuminates
instead, indicating disqualification.
Several measurements are taken for each race:
reaction time, elapsed time, and speed. Reaction time is the time
from the green light illuminating to the vehicle leaving the
starting line. Elapsed time is the time from the vehicle leaving
the starting line to crossing the finish line. Speed is measured
through a speed trap
near the finish line, indicating the approximate maximum speed of
the vehicle during the run.
The winner is the first vehicle to cross the
finish line (and therefore the driver with the lowest total
reaction time + elapsed time). The elapsed time is a measure of
performance only; it does not, per se, determine the winner.
Because elapsed time does not include reaction time, a car with a
faster elapsed time can actually lose the race if the driver does
not react to the green light fast enough. In practice, it is
advantageous for the driver to "jump the gun" by a fraction of a
second, starting the car during the split-second interval between
when the yellow light goes out and the green light goes on.
However, if the car leaves the front light beam before the green
light comes on, the driver has "red-lighted" (because the red light
is lit on the Christmas Tree) and should no further fouls happen
during the race, is disqualified. Once a driver commits a red-light
foul, the other driver can also commit a foul start by leaving the
line too early but would win because he or she would leave the line
slower. A driver who gets a substantial lead at the start is said
to have gotten a "holeshot". A win where a driver wins a race with
a higher elapsed time but lower reaction time is known as a
"holeshot win".
It is also possible for a driver to be
disqualified for other infractions, depending on the rules of the
race, including crossing the centerline between lanes, touching a
wall, striking a track fixture, failing to stage, failing a tech
inspection, or running faster than expected/allowed for the
assigned class.
In the common Eliminator racing format, the
losing vehicle and driver are removed from the contest, while the
winner goes on to race other winners, until only one is left. In
cases where a driver has no opponent for a round, the driver makes
a solo pass or "bye run" (in order to at least partially eliminate
the advantage that would otherwise come from the engine having one
less run on it) to advance to the next round. In most Eliminator
formats, the bye runs take place only in the first round. On bye
runs, some drivers may choose to drive slowly so as not to stress
the car unduly, though choice of lane in the each round is often
determined by time in the previous round, making this strategy
possibly detrimental. Unlike the NHRA, many European events feature
a consolation race where the losers of the semifinal rounds race
for third place, the final spot on the podium, and standings
points.
During drag racing events, vehicles are
classified by various criteria that take into account the extent of
modifications to the car. These criteria include engine capacity,
configuration of cylinders, frame type, vehicle construction
materials, wheelbase, horsepower to weight ratio, number of
cylinders, whether or not power adding devices such as turbochargers, superchargers or nitrous
oxide are employed, vehicle type (such as car, truck, et
cetera), or even make and model for limited entry fields. The
aforementioned divisions are in place to ensure that the cars are
evenly matched during the race. (not all of these can apply)
Drag racing vehicles are special in that they are
modified to be lighter and more powerful than in their standard
form. A lighter vehicle means that the power-to-weight ratio is
increased and hence a greater acceleration will be achieved. Power
increases vary depending on the extent of the modifications to the
engine.
Racing organization
The National Hot Rod
Association (NHRA) oversees the majority of drag racing events
in North
America. The next largest organization, Live Nation's
International Hot Rod Association (IHRA), is about one-third
the size of NHRA. Nearly all drag strips are associated with one
sanctioning body or the other. The NHRA is more popular with large,
1/4th mile nationally-recognized tracks, while the IHRA is a
favorite of smaller 1/8th mile local tracks (and offers selected
races on their national tour under the 1/8th mile format. One
reason for this (among others) is the IHRA is less restrictive in
its rules, such as rules on nitrous oxide (legal in Pro Modified)
and oversized engines (no 8.2 liter / 500cid engine restriction in
the IHRA's Pro Stock category) and less expensive to be associated,
as the IHRA is part of a publicly traded company.
Prior To the founding of the NHRA and IHRA
smaller organizations sanctioned drag racing in the early years.
The first commercially sanctioned drag race on the east coast was
reputed to have been held at Longview Speedway (now Old
Dominion Speedway) in Manassas, VA. Old
Dominion Speedway is currently sanctioned by the SBRA (Southern
Bracket Racing Association).
There are literally hundreds of different classes
in drag racing, each with different requirements and restrictions
on things such as weight, engine size, body style, modifications,
and many others. NHRA and IHRA share some of these classes, but
many are solely used by one sanctioning body or the other. The NHRA
boasts over 200 classes, while the IHRA has fewer. Some IHRA
classes have multiple sub-classes in them to differentiate by
engine components and other features. There is even a class for
aspiring youngsters - Junior Dragster.
In 1997, the FIA (cars) and UEM (bikes) began
sanctioning drag racing in Europe with a fully established European
Drag Racing Championship, in cooperation (and rules compliance)
with NHRA. The major European drag strips include Santa Pod Raceway
in Podington, England, Alastaro Circuit, Finland, Mantorp Park,
Sweden, Gardermoen Raceway, Norway and the Hockenheimring in
Germany.
However, there are only 5 pro classes in North
America (4 NHRA, 4 IHRA), which are:
- Top Fuel Dragster (TF/D) (NHRA and IHRA). The rail dragsters, or "diggers", the fastest class-- up to 90% nitromethane fuel is used.
- Top Fuel Funny Car (TF/FC) (NHRA and IHRA) Nearly as fast as the diggers, the "floppers" (marginally) resemble actual cars. IHRA will be bringing back Top Fuel Funny Car in 2006, and Top Alcohol Funny Car (A/FC) is already a pro category in IHRA.
- Pro Modified (Pro Mod) Some engine restrictions, very high power. Cars can run superchargers or nitrous oxide. Cars running blowers are limited to 8.6 L (527 cubic inches) while cars with nitrous oxide can run up to 12.1 L (740 cubic inches).
- Pro Stock (NHRA and IHRA) Must maintain stock appearance. NHRA cars can run no more than 8.2 L (500 cubic inches) while IHRA cars can run a maximum of 13.4 L (820 cubic inches) ("Mountain Motors").
- Pro Stock Bike (NHRA only) Heavily modified motorcycles.
In addition to the professional classes, these
are some other popular classes:
- Top Alcohol Dragster
- Pro FWD
- Super Comp/Quick Rod
- Super Gas/Super Rod
- Super Street/Hot Rod
- Super Stock
- Stock
- Sport Compact
- Top Sportsman (NHRA and IHRA)
- Top Dragster (NHRA and IHRA) In NHRA, these two classes are sometimes run together as Top Comp
- Top Fuel Funny Bike (high performance 5 second bikes)
- NHRA= summit racing series Super Pro, Pro, and bike.
- Junior Dragster (racers between the ages of 8 and 18 may race a half scale version of the sport's fastest car, Top Fuel Dragster. Juniors run as following: 12.90-slower for 8-9 year olds, 10-12 year olds at 8.90, and 13-18 year olds 7.90 and slower at a top speed of 85 mph)
- NHRA new class for Juniors is JR COMP running 6.90s at a top speed of 110 miles per hour
In the FIA European Drag Racing Championships a
different structure of professional categories is used with Top
Fuel Dragster (with a 90% nitromethane mix), Top Methanol (Alcohol)
Dragster, Top Methanol (Alcohol) Funny Car, Pro Stock and Pro
Modified running as professional championships as well as FIA
specifications published for Fuel Funny Car although this does not
run as a championship.
The UEM also has a different structure of
professional categories with Top Fuel Bike , Super Twin Top Fuel
Bike and Pro Stock Bike contested leaving the entire European
series with a total of 8 professional categories.
To allow different cars to compete against each
other, some competitions are raced on a handicap basis, with faster
cars delayed on the start line enough to theoretically even things
up with the slower car. This may be based on rule differences
between the cars in stock, super stock, and modified classes, or on
a competitor's chosen "dial-in" in bracket
racing.
A "dial-in" is a time the driver estimates it
will take his or her car to cross the finish line, and is generally
displayed on one or more windows so the starter can adjust the
starting lights on the "Christmas tree" (commonly just "tree")
accordingly. The slower car will then get a head start equal to the
difference in the two dial-ins, so that if both cars perform
perfectly, they would cross the finish line dead even. If either
car goes faster than its dial-in (called breaking out),it is
disqualified regardless of who has the lowest elapsed time; if both
cars break out, the one who breaks out by the smallest amount wins.
This eliminates any advantage from putting a slower time on the
windshield to get a head start. The effect of the bracket racing
rules is to place a premium on consistency of performance of the
driver and car rather than on raw speed, in that victory goes to
the driver able to precisely predict elapsed time, whether it is
fast or slow. This in turn makes victory much less dependent on
large infusions of money, and more dependent on skill. Therefore,
bracket racing is popular with casual weekend racers. Many of these
recreational racers will drive their vehicles to the track, race
them, and then simply drive them home. Most tracks do not host
national events every week, and on the interim weekends host local
casual and weekend racers. Organizationally, however, the tracks
are run according to the rules of either the NHRA or the IHRA (for
the most part). Even street vehicles must pass a safety inspection
prior to being allowed to race.
Besides NHRA and IHRA, there are niche
organizations for muscle cars and nostalgia vehicles. The
National Electric Drag Racing Association (NEDRA) races electric
vehicles against high performance gasoline-powered vehicles
such as Dodge Vipers
or classic muscle cars in
¼ and 1/8 mile races. The current electric drag racing record is
7.824s
for a quarter mile. Another niche organisation is the VWDRC which run a
VW-only championship with vehicles running under 7 seconds. A top
fuel dragster produces 8000 horse power and can go from 0 to 320
mph in 5 seconds
Drag racing performance facts
The fastest top fuelers can attain terminal speeds of over 530 km/h (330 mph) while covering the quarter mile (402 m) distance in roughly 4.45 seconds. It is often related that Top Fuel dragsters are the fastest accelerating vehicles on Earth; quicker even than the space shuttle launch vehicle or catapult-assisted jet fighter (however this ignores the hydrogen peroxide rocket dragsters such as Sammy Miller and Kitty O'Neil's 3.22 ET and 663 km/h (412 mph) quarter mile world records set in 1977). In fact, a vehicle traveling at a steady 200 mph (322 km/h) as it crosses the starting line will be beaten to the finish line by a top fuel dragster starting from a dead stop at the same moment. Additionally, through the use of large multiple braking parachutes, the astounding performance of 0 to 531 km/h (0 to 330 mph) and then back to 0 in 20 seconds can be obtained. Using twin drag parachutes, deceleration of up to 5 G can be attained, enough to cause detached retinae. The legendary Don Garlits, holder of multiple records (first run, first run...) had to retire because of a detached retina.The faster categories of drag racing are an
impressive spectacle, with engines of over five MW (6700 horsepower) and noise outputs
to match (measured at 3.9 on the Richter
scale by seismologist Dr. Doug Brittsan), cars that look like
bizarre parodies of standard street cars (funny cars), and the
ritual of burnouts where, prior to the actual timed run, the
competitors cause their car's driving wheels to spin while
stationary or moving forward slowly, thus heating up the tires to proper working temperature
and laying down a sticky coat of rubber on the track surface (
which may have been coated with VHT
Trackbite or similar to increase traction) to get optimum grip
on the all-important launch.
The Blown Alcohol and nitrous
oxide-injected Pro Modifieds with their 1500 kW (2012 hp)
motors are capable of running in the low six second range at over
370 km/h (230 mph). The IHRA Pro Stocks are just behind, running in
the 6.3 second range at over 346 km/h (215 mph), while the NHRA Pro
Stocks run in the high sixes at over 322 km/h (200 mph). Top
Sportsman and Top Dragster, the two fastest sportsman classes, run
a bracket style race and can range from high sevens at over 274
km/h (170 mph) to 6.4s at 210 mph (340 km/h). Super Comp/Quick Rod
are either dragsters or doorslammers, but run with a throttle stop.
Some cars can run as low as a 7.50 at around 180 mph (290 km/h)
without a throttle stop, but use it in order to hit an 8.900 index.
Super Gas/Super Rod and Super Street/Hot Rod run with a 9.900 and
10.900 index respectfully, but both run with a throttle stop.
Another class of car is the Sport Compact class
that use their power
to weight ratio to get performance. The FIAT Topolino was the
first to be used this way, in the notorious AA/FA, or Fuel
Altered,
followed by the more conventional modified VW Beetle. A
turbocharger or
supercharger is
very common, and often necessary to break the 12-second barrier.
Cars have progressed rapidly though and can now even run seven
second quarter miles.
In 2001, the NHRA bought out
NIRA and renamed it the Sport Compact category featuring such
cars, and while Toyota, Honda, Nissan,
and Subaru
are very popular, the NHRA has also permitted General
Motors, Ford, and DaimlerChrysler
cars to participate in Sport Compact.
With NHRA rule changes in recent years making Pro
Stock cars more compact, a change from an 8.2 L (500 cubic inch)
V-8 engine to a modified factory four or six cylinder double
overhead camshaft engine can easily convert a Pro Stock car to
Sport Compact Pro Rear Wheel Drive car. The cars are separated by
performance, and since 2003 categories have been split based on the
car's drive wheels. Ironically, almost all NHRA Sport Compact
records for elapsed time and speed are held by General Motors and
Ford cars, rather than the imports.
Drag racing strategies and methods
The various strategies used in drag racing begin with the car itself. Performance enhancements must comply both with NHRA/IHRA rules and restrictions based on the class the car is running in. Some common enhancements include the use of slicks (smooth, soft tires that grip the track), methods for introducing more air into the motor such as turbochargers, superchargers, and nitrous oxide (N2O), specialized fuels (higher octane gas, methanol, etc...), improved suspensions, and a multitude of others.The burnout
When approaching the starting line (also known as the staging area), most racers will apply water (formerly thought to be bleach by spectators but was always water in old bleach bottles) to the driven tires either by backing into a small puddle (the "bleach box" or "water box") or having it sprayed on. The car then exits the water and does a burnout to heat the tires, making them even stickier. Some cars have a mandatory "line-lock" which prevents the rear brakes from engaging when the brake pedal is depressed (which can be toggled on and off). This allows the car to remain stationary (with the brakes applied) without burning up the rear brake pads while doing a burnout. Cars in street classes (which must be street legal) are the only exception to this pre-race ritual, as the grooved tires tend to retain some of the water.Staging
After the burn-out comes the "staging phase", where the cars pull up to the starting line. Each lane has its own string of lights on the "Christmas tree", with two small orange lights on top. These are the "pre-staged" and "staged" lights. The two cars will slowly creep forward until the first (pre-staged) orange light is lit. This means they are very close to the actual starting line (a mere 7 inches). Then the cars will nudge forward until the second (staged) light is lit. This indicates they are at the starting line, this is the point where the driver will apply the "line-lock" to prevent the car from rolling while he uses the clutch and gas pedals. When both cars have lit both bulbs, the starter will engage the Christmas tree. If the racer moves too far the top bulb will go out and the driver is said to have "deep staged". While some drivers prefer this technique, some tracks and classes prohibit it. An advantage can be had, by deepstaging, in gaining a quicker reaction time (RT) but at the expense of the elapsed time (ET) and MPH achieved at the top end of the track; there is also a higher risk of "red lighting". A loose etiquette is followed when staging. The driver to illuminate the first light will wait for the second car to light both bulbs before advancing to the staged light.The tree
Once the competitors have both staged, the
starter presses a button to start the race. There are two types of
tree used. A sportsman tree, used for bracket and handicap racing,
consists of each yellow lighting 0.5 seconds after the one above
it. The green comes on 0.5 seconds after the last yellow is lit. If
the race is a handicap race each side of the tree will have its own
timing. A pro tree consists of all three yellows being illuminated
at the same time, followed by the green 0.4 seconds later. This
type of tree is used for professional and heads-up racing. It
should be noted that some tracks run a Pro-style tree for bracket
racing during special "Street Racing" bracket events.
The race
Several things are important on the way down the track in drag racing. The first is not to cross into the opponent's lane, as this will result in disqualification. In case of a double disqualification in which one driver commits a foul start and the second driver crosses into his opponent's lane, the driver who committed the foul start wins. Another important consideration is when to shift gears. Most drag cars are shifted manually by the driver, and there are optimum times for shifting that vary with each car. Typically, power will increase as the engine RPMs (revolutions per minute) increase, but only up to a point before power begins to taper off. The ideal time to shift is when the descending power curve for the lower gear crosses the ascending power curve for the higher gear. Most drag racers use a tachometer to judge shift points. In Fuel classes especially, "pedalling" the car (adjusting the throttle) to prevent loss of traction is often important and one measure of how good a driver is.Strategies for crossing the finish line usually
only involve bracket racing (see above). If one car has a huge
lead, it may slow down before crossing the finish line to prevent a
breakout. Especially in bracket racing, it is not uncommon to see
the leading vehicle's brake lights come on briefly before the
finish line. The term "sandbagging" is used in races where the
driver in a bracket race puts a slower "dial in" (the predicted
E.T.) that he/she could run and then at the finish line tap the
brakes lightly or lift of the gas pedal to reduce the E.T. to run
as close as possible to the dial in.
If both cars break out, the car closer to their
dial-in wins. In NHRA Junior Dragster racing, however, there is a
maximum elapsed time where a car which is faster than the maximum
permissible time is ejected from the entire race. This is faster
than the official break out elapsed time.
Glossary
- Beam—starting line electric eye controlling "pre-staged" and "staged" lights
- Blow—supercharge; wreck. Said of an engine.
- Blower—supercharger (occasionally turbocharger); in '90s, generally grouped as "power adder" with turbocharger and nitrous
- Blown—supercharged; wrecked. Said of an engine.
- Blowover—flipping of a car, due to air under car lifting front wheels. Commonly suffered by dragsters
- Breakout—running quicker than dial-in; also "breaking out". Grounds for disqualification if opponent does not commit a foul start or cross boundary lines.
- Christmas Tree (or tree) — The series of lights that signal the approach and start of a race in addition to showing starting violations
- Dial-in—when bracket racing, drivers must estimate or 'dial in' the time in which they expect to run. Therefore two unmatched cars in weight and power can compete, by a handicap system. If one runs a faster time than dialed in, it is a breakout.
- Digger—dragster (as distinct from a bodied car or flopper)
- Doorslammer—Pro Stock, Pro Mod, or other car with doors, from the requirement to have working doors.
- Flopper—Funny Car, short for "fender flopper." Coined by dragster crews in the late 1960s to separate Funny Cars, which had fiberglass bodies with fenders, from dragsters. Erroneously attributed to flip-top bodies of Funny Cars.
- Fuel—mix of methanol and nitromethane ("pop", nitro); race class using it
- Fueler—any car running fuel or in Fuel class (most often, TFD or TF/FC)
- Holeshot—getting a significant advantage off the starting line. The other driver gets "holeshotted" or "left at the tree". A "holeshot win" is any win in a heads-up class where a slower car beats a faster car because of better reaction time.
- Hook Up—Good traction between tires and track resulting in increased acceleration and reduced slipping or smoking of tires.
- Grenade—wreck an engine (the engine "grenaded") due to internal failure. Distinct from "popping a blower".
- Lit the tires—lost traction, causing smoke
- Nitro—nitromethane (sometimes incorrectly used to refer to nitrous oxide)
- Overdrive-The ratio between the revolutions of the supercharger to the revolutions of the engine, controlling amount of boost; see underdrive
- Oil Down-When a car's engine or lubrication breaks during a run, leaving a streak of oil and other fluids on the track. This is punishable by fines, point penalties, and / or suspension.
- Pedalling—working the throttle to avoid lighting the tires, or as a way to sandbag; "pedalled" it, had to "pedal" it
- Pro tree—timing lights which flash all three yellow lights simultaneously, and after four tenths of a second, turn green.
- Put on the trailer—lost (got "put on the trailer") or won (put the other driver on the trailer). From the obvious, losing drivers trailer their cars home.
- Quick 8 (Q8) Quickest eight cars in a defined race. Rules appear to can differ per location/race. Search for "Quick 8 rules" for more.
- Rail—dragster (as distinct from bodied car or flopper). From the exposed frame rails of early cars.
- Redlight(ed) a.k.a. bulb(ed)—jump(ed) the start, left before tree turned green. This is a loss unless a more serious (opponent crossing the center boundary line) foul occurs.
- Slapper bar-traction bar
- Slicks—rear tires with no tread pattern and softer rubber compound, for increased traction
- Slingshot—early front-engined dragster, named for the driving position behind the rear wheels (erroneously attributed to launch speed)
- Standard tree—timing lights which flash in sequence five tenths of a second between each yellow light before turning green. Traditional form, before introduction of Pro tree.
- Throw a belt-losing the drive belt connecting the engine's crankshaft to the supercharger
- Top end—finish line of strip; high part of engine's rev band.
- Traction bars—rear struts fixed to rear axle to keep rear axle from twisting, causing wheel hop and loss of traction; also called slapper bars.
- Trap(s)—the 20 meter (66 ft) timing lights at top end of race track to measure speed & E.T.
- Tire shake-violent shaking of the car as the tires lose and regain traction in quick succession.
- Wheelie bars—rear struts fixed to rear axle, which protrude out to rear of car to help prevent car's front from rasing too high or flipping over on launch.
References
- Robert C. Post, High Performance: The Culture and Technology of Drag Racing, 1950 - 2000 (Johns Hopkins University Press, revised edition 2001)
External links
- National Hot Rod Association
- International Hot Rod Asociation
- Santa Pod Raceway - the home of European Drag Racing (see also here)
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