User Contributed Dictionary
Extensive Definition
In the context of White
Wolf Game Studio's
vampire books and
role-playing
games from the World of
Darkness, diablerie takes place when a vampire drinks not only all the
blood of another vampire but also her/his soul, generally in order
to increase his/her own powers. A vampire who engages in diablerie
is known as a diablerist.
Old World of Darkness
In Vampire: The Masquerade and related media, the strength of vampirical powers is often correlated with the vampire's generation, i. e. the generational distance between the original vampire Caine and the vampire, where Caine was the first generation, his childer were the second, etc. (in The Masquerade, the default generation for starting characters is the 13th). On each successive generation these powers become more and more diluted as a result of a curse set upon the Third Generation by Caine himself. By committing diablerie, a vampire can absorb those purer powers from a vampire of an earlier generation, effectively decreasing his/her own generation (the victim, of course, experiences the final death in the process).Diablerie is explicitly forbidden by the vampiric
tradition and is considered a crime by the
Camarilla, but it is a fairly common practice in the Sabbat.
In the past, the Assamite clan
devoted its energies to diablerie in order to gain power, until the
Tremere
placed a magic curse on them, by virtue of which Assamites became
physically harmed by the act of drinking vampire blood.
Nevertheless, this curse did not stop the Assamites from continuing
their practices by indirect means. It was finally broken in 1998 by
the Methuselah Ur-Shulgi, childe of the Assamite Antediluvian
Haqim, who arose from torpor and took command of the clan. It must
also be noted that diablerie was not unknown to the Tremere (the
clan's founder committed diablerie on Saulot, the Antediluvian
founder of clan Salubri).
Vampires with the Discipline of Auspex are
supposed to be able to recognize diablerists by the characteristic
dark veins in their aura.
In the game Vampire:
The Dark Ages, set in the 13th century, this practice was known
as Amaranth. When a blood hunt was
to be declared, it was customary to send the victim a flower of
amaranth a week in
advance. The sire traditionally killed his childe through
diablerie.
New World of Darkness
In the new vampire game, Vampire: The Requiem, the concept of generation is no longer used. Instead, the power of an individual vampire corresponds to that vampire's Blood Potency, which increases as they age (and can also decrease if they spend sufficient time in torpor). Engaging in diablerie may increase Blood Potency if the victim has a higher blood potency.Furthermore, the rulebook states that Amaranth is
not just the drinking of another vampire's vitae, but of their very
soul. In some cases, memories or personality traits may transfer
into the diablerist. Diablerie is specifically forbidden in the
Requiem, and the punishment for a known diablerist is Final
Death.
Diablerie is the second of three forbidden acts
in Vampire: The Requiem, along with siring childer without
permission and breaking the
Masquerade (like Camarilla in Vampire:
The Masquerade). Committing diablerie results in an automatic
decrease in Humanity.
diablerie in Catalan: Diablerie
diablerie in Spanish: Glosario de Vampiro: La
Mascarada#Diablerie
diablerie in Italian: Diablerie
diablerie in Russian: Диаблери
diablerie in Chinese:
獵魂(新黑暗世界)